![]() Use MADAME FATE'S HEAD (E) open the diary and touch it 4x.Use the POCKET KNIFE (C) take MADAME FATE'S HEAD. Look at the letter and touch the broken Madame Fate (C). Open the letter take the RAVENHEARST CREST (B).You can select 'skip this part' to skip only that part of the puzzle. On the master Puzzles, select Info to view a clue for the next step.Use the Map to fast travel to a location.This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it. Hidden-object puzzles are referred to as HOPs.This guide will not tell you when you have to zoom into a location the screenshots will show each zoom scene.This is the official guide for Mystery Case Files: Key to Ravenhearst.Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. This walkthrough was created by Margie B., and is protected under US Copyright laws. Remember to visit the Big Fish Games Forums if you find you need more help. ![]() Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. We hope you find this information useful as you play your way through the game. This document contains a complete Mystery Case Files: Key to Ravenhearst game walkthrough featuring annotated screenshots from actual gameplay! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. Then, use the chart on the other page to convert them in order to figure out which ones need to be “open.Welcome to the Mystery Case Files: Key to Ravenhearst WalkthroughĬan you find the key to Ravenhearst's resurrection? So, from left to right, it’s the first symbol on the piano keys, the fourth, and the sixth. Open Norah’s journal and find which symbols match with the numbers jotted down from the puzzle in the ship. Now, head back to the big area with the well in the ground. To your right, you’ll have a view of the ship, while to your left, you’ll find a painting of the structure. There isn’t too much to look at if you choose to head up the stairs. There’s also a calendar on the wall you’ll want to take note of here as well. Then head back to the piano and hit all of the keys, Norah will journal everything down. The one she writes down matches with the symbol for the tide she took note of earlier. Turn it on, flip through it, and Norah will take note of one slide in particular. Open it, and you’ll see more symbols similar to the ones you found earlier that also connect with the piano keys. To the right of this piano, you’ll find a case. In this little cave, you’ll find another tent up ahead with a small piano contraption on the table inside it. In front of the two tents on the left, you’ll find another switch to flip. However, you need to get power running into it. Instead, head back down to the main camp area. Though this is the main puzzle area, don’t worry about it right now. Head down them and take note of the symbols at the bottom indicating the tide And finally, to the right of the area with the instructions, you’ll find stairs. This sheet inside it gives basic details on how this structure, and the symbols around it, work. To the right of it, by a light, you’ll also find a little box to open. Hit it and it’ll flip over to show some symbols and that black ooze again. Just ahead of it, you’ll find a strange mechanism. ![]() Make your way up and around and you’ll reach another well in the ground. Check out the various items in and around this tent, then turn around and take the wooden plank path behind you. You’ll find a lit-up workshop on your left. But first, take a left and head down the path by the tents. Flip this, and it will illuminate the camp in front of you. Once you get outside, there’ll be a switch to your left with a blinking red light on it. Make sure to flip that before heading down. However, there’s a switch mounted on the wall near the top of the ladder that sends the electricity outside. Once you’ve got the code from the ship mechanism puzzle, head back out of the ship.
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